D&D 3.5 FAITHS AND PANTHEONS PDF

Views Read Edit View history. The descriptions here mostly just cover their dogma, worship, and current affairs. Boyd The second chapter is probably the longest -it covers the rest of the deities is lesser detail, almost 90 of them, from various pantheons. Lists with This Book. Boyd and Erik Mona and published in May Chris Barndollar rated it really liked it Jan 14, We offer it here as free source material for the product or to use in your campaign.

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In many ways he continues to act like the mortal he recently was, albeit with far greater power at his disposal than before. The church of Velsharoon is a new one, and what hierarchy exists is found within individual temples. Most have created hundreds of undead servitors, some of them unique.

Other clerics of Velsharoon are involved in "support" activities for the faith—grave robbing, embalming, or teaching. A few of the more congenial low-level clerics sometimes cure the minor ills of the populace to bring in funding or worldly supplies for the church and to more easily gather information about its enemies. Clerics of Velsharoon pray for their spells at midnight, when the secrets of the night are best unearthed.

For a relatively young faith, the clergy of Velsharoon have quickly established a large number of holy days and rituals. The faith has yet to coalesce into a homogeneous creed, however, and widely varying rituals are found not only in different temples but within individual temples as well. Two rituals have become fairly widespread.

The Binding of the Crypt and the Pact of the Everlasting are two rituals performed by powerful clerics, allowing them to return as an undead creature or be raised from the dead automatically if they are slain.

Both rituals involve numerous other horrible incantations and the foul sacrifice of numerous good-aligned sentients. Prominent theologians of the faith claim that these rituals are merely the two of seven to be revealed by Velsharoon along a path to achieving immortality.

Many clerics multiclass as divine disciples, necromancers, or if part of the Cult of the Dragon as wearers of purple see Chapter 4. He discovered a method laid forth by Talos for a mortal to achieve divinity, but quickly realized that the Storm Lord would simply exploit him until he was destroyed.

Velsharoon has since secretly renewed his alliance with Talos and has begun flirting with Shar, although he still nominally serves Azuth. Velsharoon loathes Cyric, Jergal, and Kelemvor, for all three routinely upset his plans.

Dogma: Life and death are the twin faces of eternal existence. To surrender to either one is to resign oneself to obscurity. True power lies in the twilight zone between life and death. Let no one interfere with the pursuit of such research, for the end result will more than justify the necessary sacrifices along the path.

Knowledge is power, and knowledge of life and death brings power over all beings, living and unliving. Recent Excerpts.

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D&D 3.5 FAITHS AND PANTHEONS PDF

Secrets of Sarlona, Part 2. At first glance, one might expect to treat deities in a Forgotten Realms campaign like any other monster — brought in to harass and fight the heroes. Unfold the Leaves of Learning for yourself? Views Read Edit View history.

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Faiths and Pantheons

Doumi Views Read Edit View history. You can help by adding to it. At first glance, daiths might expect to treat deities in a Forgotten Realms campaign like any other monster — brought in to harass and fight the heroes. Articles needing additional references from July All articles needing additional references Pages to import images to Wikidata Articles to be expanded from December All articles to be expanded Articles with empty sections from December All articles with empty sections Articles using small message boxes.

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3.5e Pantheons

These three alternative faiths were described in the third edition Deities and Demigods book. The Faith of the Sun[ edit ] The Faith of the Sun is a fictional, monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods. Being monotheistic, it of course consists of only one deity though said deity is described as having two aspects; a creator one and a destroyer one : Taiia, greater goddess of creation, destruction, mortal life and death. Following the Light[ edit ] Following the Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods. Being dualistic, it consists of two, polar-opposite deities: Elishar, intermediate deity of positive energy, light and prophecy. Toldoth, intermediate deity of negative energy, darkness and destruction.

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